﻿using Assets.Scripts.Net.Data.Model;
using UnityEngine.UI;

namespace Assets.Scripts.UI.Item
{
    /// <summary>
    /// 课堂表现Item
    /// </summary>
    public class CPExpItem : UIBase<CPExpItem>
    {

        public Text ScoreText;//分数
        public Text CPExpText;//记录

        protected override UIType UIType
        {
            get { return UIType.Item;}
        }

        protected override void InitOnAwake()
        {
            AutoFindComponent(transform,true);
        }

        public void Init(CPExpInfo info)
        {
            
        }
    }
}
